Djinn are humanoid creatures with tattooed skin that prefer to live in large ruins with a lot of places to hide. They feed on human blood and can poison their victims with a touch. Their poison causes reality-altering hallucinations and can be used either to kill their victims quickly, or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time.
Djinn are best classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a fantasy universe where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes in a way in the fantasy universe so that the Djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.
When djinn access their powers, either their eyes glow blue. With some power, such as Hallucinogenic Touch, their hands glow with a blue flame, and their tattoos also move and extend down their arms, touching the victim. The victim will get black veins moving through them briefly starting from the touched area and their eyes will go completely white while until the Djinn's influence.
Djinn are fairly rare creatures. They are intelligent and sentient.
Djinn possess the following abilities and powers:
Hallucinogenic Touch - The Djinns' main ability. By touching someone, they can induce a series of delusions on the mind of their target, typically causing them to enter in an unconscious, dream-like state. Inside it, a person can re-live their deepest dreams and desires, over and over again, akin to an endless loop. These delusions can also be induced in a more mild fashion, leaving the person awake, but at the risk of having them break on a mental level due to the mix of reality and illusion. This is eventually fatal. When touching their targets, they usually leave a blue mark in the shape of a hand-print on the victim, though it heals within a few days. If the victims are strong enough, they can break free of the delusions. Another person can also enter them through dream walking.
Dream Walking - They can go into their victims' dreams and manipulate them to the point that they can create Fantasy Universe.
Pyrokinesis- When they activate their hallucination ability or feeding on their victims they form blue flames around their hand
Super strength - Djinns are notably stronger than humans, able to easily over power them.
Super speed - Djinns can move incredibly fast, able to suddenly appear and ambush others.
Super senses - A particular type of Djinn that feeds on fear instead of human blood, can smell human fear and can track their prey by following their scent.
Shapeshifting - Djinns can change their form to pass as humans.
Immortality - Djinns possess a longer life span than humans and can potentially live forever.
Telepathy - They can read people's minds and learn their greatest desires or fears.
Super agility - Djinns are more agile than humans, some use shapeshifting to ambush targets.
A Djinn can be killed with a silver blade that has been dipped in fresh lamb's blood.
Djinn are best classified as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, they send their victims into a fantasy universe where they believe their wish has been granted while the djinn can drink their blood slowly over the course of days. Time passes in a way in the fantasy universe so that the Djinn's victims will feel as if they're living an entire lifetime before their physical bodies die.
When djinn access their powers, either their eyes glow blue. With some power, such as Hallucinogenic Touch, their hands glow with a blue flame, and their tattoos also move and extend down their arms, touching the victim. The victim will get black veins moving through them briefly starting from the touched area and their eyes will go completely white while until the Djinn's influence.
Djinn are fairly rare creatures. They are intelligent and sentient.
Djinn possess the following abilities and powers:
Hallucinogenic Touch - The Djinns' main ability. By touching someone, they can induce a series of delusions on the mind of their target, typically causing them to enter in an unconscious, dream-like state. Inside it, a person can re-live their deepest dreams and desires, over and over again, akin to an endless loop. These delusions can also be induced in a more mild fashion, leaving the person awake, but at the risk of having them break on a mental level due to the mix of reality and illusion. This is eventually fatal. When touching their targets, they usually leave a blue mark in the shape of a hand-print on the victim, though it heals within a few days. If the victims are strong enough, they can break free of the delusions. Another person can also enter them through dream walking.
Dream Walking - They can go into their victims' dreams and manipulate them to the point that they can create Fantasy Universe.
Pyrokinesis- When they activate their hallucination ability or feeding on their victims they form blue flames around their hand
Super strength - Djinns are notably stronger than humans, able to easily over power them.
Super speed - Djinns can move incredibly fast, able to suddenly appear and ambush others.
Super senses - A particular type of Djinn that feeds on fear instead of human blood, can smell human fear and can track their prey by following their scent.
Shapeshifting - Djinns can change their form to pass as humans.
Immortality - Djinns possess a longer life span than humans and can potentially live forever.
Telepathy - They can read people's minds and learn their greatest desires or fears.
Super agility - Djinns are more agile than humans, some use shapeshifting to ambush targets.